Zmiany w expowiskach

DZUNGLA

Corym Cave - Powiekszylismy spot na slabe corymy i dostosowalismy go do wybijania masowo, oslabilismy wzmocnione corymy
Wyvern Mountain - Wywerny daja wiecej xp
Lancer Beetle Cave - Poprawilismy lancer beetle i wailing widow pod wzgledem expa i loota
Water Elemental Cave - Podzielilismy jaskinie na dwie czesci (strefa weak water elementali i strefa water elementali)
Bog Raider Swamp - Pozbylismy sie wszystkich brimstone bugow i zastapilismy je bog raiderami
Laboratory - Zmienilismy troche strefe roslinna (mocniejsze potwory bija mniej), (slabsze daja troche mniej xp, ale wiecej pieniedzy)
Pirate Bay - Poprawilismy loota mocniejszych piratow

PUSTYNIA

Blue Djin Towers - Poprawilismy troche loota blue djinow
Bagna Utopcow - Utopce od teraz bija troche mniej
Souleater Mountain - Spectre od teraz bije mniej
Nightmare Territory - Powiekszylismy podziemia
Lizard Chosen Territory - Lizard choseny wystepuja w troche wiekszych odstepach od siebie
Seacreast Serpent Territory - Seacreast serpent od teraz bije troche wiecej
Asura Palace - Zwiekszylismy ilosc hellspawnow kosztem ilosci asur na spocie

WULKANY

Rotworm Cave - Powiekszylismy i ulatwilismy poruszania sie po spocie
Dwarves Mine - Powiekszylismy i ulatwilismy poruszania sie po spocie
Undead Crypt - Calkowicie zmienilismy to expowisko
Fire Elves Castle - Firestarter daje wiecej doswiadczenia
Fire Devil Cave - Fire elementale i fire devile wymienilismy na ich slabsze wersje w podziemiach
Vampire Castle - Zmniejszylismy ilosc silnych potworow na nizszych pietrach zamku
Bonelord Crypt - Ulatwilismy poruszania sie po krypcie, ulatwilismy wybijanie dalszych czesci krypty
Dragon Lair - Dodalismy wiecej miejsca do biegania na dragonach lordach
Hero Fortress - Zwiekszylismy lekko wytrzymalosc na lod i smierc wystepujacych tam potworow
Hellspawns Territory - dostosowanie powierzchni do wybijania potworow pojedynczo i podziemi do porzadnego wybijania masowo
Fury Cave - Dodalismy wiecej fury na spocie, pozbylismy sie hellfire fighterow
Lost Souls Territory - Dodalismy grim reapery i pozbylismy sie wiekszosci betrayed wraith
Hellfirefighter Mountain- Dodalismy wiecej wejsc, wiecej mobow, spot zostal dostosowany do wybijania masowo
Demon Mountain - Dodalismy wiecej wejsc, ulatwilismy wybijanie pojedynczych demonow
Hellhound Mountain - Dodalismy wiecej wejsc, powstaly pietra do wybijania samych destroyerow
Magma Golem Cave - Magma crawler od teraz walczy z bliska i daje wiecej doswiadczenia
Fire Mages Academy - Wszyscy magowie ognia bija mniej

Zmiany w mechanikach i balansie

Zmiany w przedmiotach

Helmet

Feather Headdress 2 arm 21.00 oz. → 4 arm +10 speed 15.00 oz.
Mage's Cap 3 arm +3% odp. fire 10.00 oz. → 5 arm +7% odp. fire 10.00 oz.
Fur Cap 3 arm 18.00 oz. → 5 arm +7% odp. ice 18.00 oz.

Armor

Noble Armor: 11 arm 120.00 oz. → 11 arm 80.00 oz.
Mooh'tah Plate: 12 arm 125.00 oz. → 12 arm 95.00 oz.
Elite Draken Mail: 15 arm +10 speed 120.00 oz. → 15 arm +3% odp. death, physical, earth 120.00 oz
Crystalline Armor: 13 arm +3% odp. ice - 3% odp. energy 84.50 oz. → 14 arm + 7% odp. ice 80.00 oz.
Lavos Armor: 13 arm +3% odp. fire - 3% odp. ice 85.00 oz. → 14 arm + 7% odp. fire 80.00 oz.
Voltage Armor: 13 arm +3% odp. energy - 3% odp. earth 84.50 oz. → 14 arm +7% odp. energy 80. 00 oz.
Swamplair Armor: 13 arm +3% odp. earth - 3% odp. fire 84.50 oz. → 14 arm +7% odp. earth 80.00 oz.
Frozen Plate: 13 arm +7% odp. ice - 7% odp. energy 75.00 oz. → 17 arm +10% odp. ice 70.00 oz.
Molten Plate: 13 arm +7% odp. fire - 7% odp. ice 75.00 oz. → 17 arm +10% protect. fire 70.oo oz.

Legs

Alloy Legs 6 arm +10 speed 45.00 oz. → 7 arm +10 speed 45.00 oz.
Wereboar Loincloth 6 arm 13.00 oz. → 7 arm 13.00 oz.
Grasshopper Legs 7 arm +10 speed 32.00 oz. → 7 arm + 15 speed 32.00 oz.
Crown Legs 8 arm 65.00 oz. → 8 arm 35.00 oz.
Golden Legs 9 arm 56.00 oz. → 9 arm +2% odp. physical 56.00 oz.
blue legs 8 arm 18.00 oz. → 8 arm +10 speed 18.00 oz.

Boots

Fur Boots 2 arm -6 speed 12.00 oz. → 2 arm 10.00 oz.
Metal Spats 1 arm +1% physical 18.00 oz. → 2 arm +1% physical 18.00 oz.
Steel boots 3 arm 29.00 oz. → 3 arm +1% physical 29.00 oz.
Firewalker Boots Arm:2, protection Fire Field 90% 9.50 oz. → Arm:2, protection Fire Field 90% +5 odp. fire

Shields

Spellbook 14 def 18.00 oz. → 17 def 18.00 oz.
Sentinel Shield 22 def 49.00 oz. → 27 def 49.00 oz.
Salamander Shield 26 def 59.00 oz. → 29 def 59.00 oz.
Scarab Shield 25 def 47.00 oz. → 27 def 30.00 oz.
Bonelord shield 28 def 47.00 oz. → 31 def 47.00 oz.
Spellscroll of Prophecies 12 def +3 magic level 28.50 oz. → 18 def +3 magic level 28.50 oz.
Shield of Corruption 36 def +3 sword 49.00 oz. → 37 def +3 sword +3 axe +3 club 49.00 oz.

Rings

Gold Ring 0 arm 1.00 oz → 1 arm 1.00 oz.

Distance Weapons

Throwing Knife 25 atk lv 0 → 50 atk lv 60
Viper Star 28 atk (poison 2) lv 0 → 30 atk 15 earth 45 lv
Enchanted Spear 38 atk lv 42 → 40 atk lv 42
Burst Arrow 28 atk lv 0 → 30 atk lv 200 + (bigger aoe) + (changes in making burst arrow by spell and in monsters loot)
Flaming Arrow 14 atk 14 fire lv 20 → 40 atk 27 fire lv 100
Flash Arrow 14 atk 14 energy lv 20 → 40 atk 27 energy lv 100
Shiver Arrow 14 atk 14 ice lv 20 → 40 atk 27 ice lv 100
Earth Arrow 14 atk 14 earth lv 20 → 40 atk 27 earth lv 100
Power Bolt: 40 atk 55 lv → 44 atk 55 lv
Vortex Bolt: 36 atk 40 lv → 42 atk 27 ice 120 lv

Crossbow

Modified Crossbow: Range:5 Hit%+1 45lv → Hit%+1 Atk +1 30lv
Arbalest: Range:6 Atk+2, Hit%+2 75lv → Atk+4, Hit%+2 75lv
The Devileye: Range:6 Atk+20, Hit%-20 100lv → Atk+20, Hit%-15 100lv
Triple Bolt Crossbow: Range:5, Atk+3, Hit%+2 70lv → Range:6, Atk+8, Hit%+4 120lv

Bow

Silkweaver Bow: Range:6, Hit%+3 40lv → Atk+4, Hit%+4 65 lv
Warsinger Bow: Range:7, Atk+3, Hit%+5 80lv → Atk+4, Hit%+5
Hive Bow: Range:6, Atk+2, Hit%+5 85lv → Range:7 Atk+5, Hit%+5
Rift Bow: Range:7, Atk+5, Hit%+3 120lv → Atk+6, Hit%+6

One-Handed Weapons

Barbarian Axe 28 atk → 29 atk
Clerical Mace 28 atk → 29 atk
Crimson Sword 28 atk → 29 atk
Dreaded Cleaver 40 atk → 41 atk
Templar Scytheblade 23 atk 15 + 1 def lv 0 → 30 atk 15 + 1 def lv 20
Banana Staff 25 atk 15 + 2 def lv 0 → 32 atk 18 + 2 def lv 25

Two-Handed Weapons

Damage inscrease for all two-handed weapons
Defense inscrease for many two-handed weapons
Z racji, bronie dwureczne sa bardzo rzadko uzywane, kazda bron dwureczna zostanie troche wzmocniona np. halberd 35 atk → 37 atk 14 def → 17 def

Special changes in weapons

Life Preserver -- Changed from club to axe
Spiky Club -- Changed from two-handed club for 20 lv -- to One-handed club 27 atk 19 + 2 def for 15 lv

Food

White Mushroom: time 108 s. 0.40 oz. → time 156 s. 0.30 oz.
Brown Mushroom: time 264 s. 0.20 oz. → time 216 s. 0.25 oz.
Green Mushroom: time 60 s. 0.10 oz. → time 264 s. 0.20 oz.
Dark Mushroom: time 72 s. 0.10 oz. → time 288 s. 0.15 oz.
Red Mushroom: time 48 s. 0.50 oz. → time 300 s. 0.10 oz.
Fire Mushroom: time 432 s. 0.10 oz. → time 360 s. 0.05 oz.
Salmon: 120 s. 3.20 oz. → time 180 s. 3.00 oz.
Haunch of Boar: 240 s. 14.00 oz. → time 360 s. 7.00 oz.
Ham: time 360 s. 20.00 oz. → time 420 s. 20.00 oz.
Dragon Ham: time 720 s. 30.00 oz. → time 1440 s. 20.00 oz.
Roll: time 36 s. 1.00 oz. → time 60 s.1.00 oz.
Bread: time 120 s. 5.00 oz. → time 120 s. 3.00 oz.
Brown Bread: time 96 s. 4.00 oz. → time 180 s. 3.00 oz.

Zmiany w addon itemach

Dodanie nowych outfit itemow do loota

Addition outfit items to loot

Chicken feather - Terror Bird 50%
Bat wing - vampire, vampire bride, vampire viscount vampire 3% - 1szt lepsze wampiry 5% 1-2 szt
Spider silk - Wailing Widow, Tarantula 2%/0,4%
Holy orchid - Wisp, Firestarter 40%/1%
Green piece of cloth - Wiggler 1,5%
White piece of cloth - necromancer 1%
Brown piece of cloth - Crypt shambler, Werewolf, wiggler 1,5%/3%/2%
Yellow piece of cloth - Bonelord, Elder bonelord, Braindeath 2%/3%/4%
Vampire Dust - Vampire, Vampire Bride, Vampire Viscout 1%/1,5%/1,5%
Demon - demon dust 1% enchanted chicken wing - lost soul 0,7%
huge chunk of crude iron - Plaguesmith, Juggernaut 1%
vodoo doll - Cults 0,1%

Poprawienie loota outfit itemkow

Improvement in loot (outfit items)

Wiggler - Blue, yellow piece of cloth 2,5%/2,5%
Bonelord - bonelord eye 1,5%
Elder Bonelord - bonelord eye 2,5%
Braindeath - bonelord eye 3%
Blood Hand - red piece of cloth 1%
Blood pierst - red piece of cloth 1%
Bat - bat wing 2%
Kongra - ape fur 2%
Merlkin - ape fur, banana staff 2%/ 0,5%
Sibang - ape fur 2%
Enlightened of the Cult - pirate vodoo doll 2%
Firestarter - heaven blossom 1,49%
Wasp - honeycomb 5%
Bear - honeycomb 5% / Bear Paw 4%
Werebear - Honeycomb 3% / Bear Paw 4%
Wolf - Wolf Paw 1.4%
War Wolf - Wolf paw 2%
Ogre shaman - vodoo doll 0,2
Tortoise - turtle shell 2%
Thornback Tortoise - turtle shell 2,5%
Minotaurs - minotaur leather 2%
Bonebeast - Hardened bone 2,5%
Plaguesmith- Piece of Hell Steel, Piece of Royal Steel, Piece of Draconian Steel

HP

Midnight Asura 3100 hp → 4100hp
Dawnfire Asura 2900 hp → 4100hp

Experience

Crocodile: 40 xp → 60xp
Kongra: 115 xp → 155 xp
Sibang: 105 xp → 125 xp
Lizard Templar: 155 xp → 235 xp
Lizard Sentinel: 110 xp → 160 xp
Scarab: 120 xp → 175 xp
Terramite 160 xp → 220 xp
Behemoth : 2500 xp → 3000 xp
Plaguesmith: 4500 xp → 5000 xp
Juggernaut: 14 000 xp → 16 000 xp
Shaburak Demon 900 xp → 1100 xp
Shaburak Lord 1200 xp → 1500 xp
Shaburak Prince 1700 xp → 1800 xp
Clomp 475 xp → 900 xp

Loot improvement

Shaburak Demon
Shaburak Lord
Shaburak Prince
Plaguesmith

Deleted from loot

Crystal mace ∉ Walker
Brutetamer's Staff ∉ Barbarian Brutetamer
Lunar Staff ∉ Adept of the Cult

Strenght

Lost Soul has less ice resistance.
All elementals (monsters) physical resistance has been reduced.

Bonus

Lost Thrower
Lost Husher
Lost Basher
This monsters were to annoying (drunk, inwisible, long distance, bad loot)
We changed their fight mechanics and loot.

Minotaur Hunter
Worm Priestess
Mooh'Tah Warrior

This monsters will be a little stronger and less profitable. It's small change, so maybe you won't even notice this.
Minotaur hunter will fight to death.

Zmiany w potionach i runach

Runy

Offensive runes bought in shop deals 90% damage
Offensive runes made by players deals 105% damage

Holy Missile: 27 lv → Holy Missile: 35 lv (deals 130% damge of exori san)
Stalagmite: 24 lv → Stalagmite: 34 lv (deals 120% damge of exori tera)
Heavy Magic Missile: 25 lv → Heavy Magic Missile: 35 lv (deals 120% damge of exori vis)
Icicle: 28 lv → Icicle: 38 lv (Now deals 150% damage)
Explosion: 31 lv → Explosion: 35 lv (Now deals 120% damage)

Potiony

Heath potion 45 gp → 40 gp
Strong Health Potion 100 gp → 90 gp
Great Health Potion 190 gp → 170 gp
Ultimate Health Potion 310 gp → 290 gp
Supreme Health Potion 500 gp → 470 gp

Ultimate Mana Potion + 425-575 mp 130 lv → Ultimate Mana Potion + 350-480 mp 150 lv
Ultimate Spirit potion + 420-580 hp, +150-250 mp 130 lv → Ultimate Spirit potion + 420-580 hp, +150-250 mp 165 lv

Zmiany w profesjach

Knight

exori ico → damage increase 20%
exori hur → damage increase 20%
exori mas → damage increase 20%
exori gran 340 mp → 310 mp
utito tempo 290 mp → 260 mp
utani tempo hur time 5 s. → time 8s.
Zmiany dotyczace potionow opisane we wczesniejszym poscie
(Changes in potions)

Paladin

Paladin will be a bit stronger on low levels
Paladin will be much stronger on high levels
(damage from skills, new weapons)

For example 120 lv → 200 lv → 300 lv → 500 lv
Old exori con 110 dmg → 135 dmg → 160 dmg → 210 dmg
New exori con 130 dmg → 180 dmg → 225 dmg → 360 dmg

Why? Because high level sorcerers with sd rune dealed more damage than paladin who should be the strongest 1v1 fighter.

exevo san hur → new spell
exevo con flam → This spell requires 200lv + different ammount of soul and mana + different cd
because we changed burst arrows

Zmiany dotyczace run i potionow opisane we wczesniejszym poscie
Zmiany dotyczace broni dystansowych opisane we wczesniejszym poscie
(Changes in runes, potions and distance weapons)

Druid

Zmiany dotyczace run i potionow opisane powyzej
(Changes in runes and potions)

Sorcerer

Zmiany dotyczace run i potionow opisane powyzej
(Changes in runes and potions)
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